Updated 28 Oct 2023
The LOD cubes show in real time. Increase the
Graphics Quality setting to see fewer of them. (Note that this lowers the performance.) Depending on your machine, you may not be able to remove them completely. See the Graphics settings documentation for further information.
The LOD cubes disappear when you render the scene.
Explanation: the large shapes are the LOD system simplifying the voxel model in real time to keep the framerate high. It groups together voxels that are far away.
Tools > Edit Tool, tick
This ensures you can only place voxels adjacent to other voxels. This style of editing is similar to building in Minecraft. It works best with single voxels.
There are several ways to make a scene brighter:
Light Intensity Multiplierin
Tools > Light and Atmosphere. (This also makes the real-time rendering of the world brighter.)
.exrand fix the brightness/contrast in an image editing tool like GIMP or Darktable.
Make the atmosphere colour darker:
Rayleigh Colourand the
Tools > Light and Atmosphere.
Increase the value of the atmosphere half length. See the effect this has in the rendering video at 3min 02s.
Tools > Light and Atmosphere.
Extremely Clearin the
Explanation: when you increase the distance between the camera and the world you'll notice that the scenery takes on a slight blue hue. It is visible on large Minecraft maps. This is because there is an atmosphere and the default is, like in the real world, slightly blue.
Max Ray Depth.
If Avoyd stops working or shuts down, follow those steps:
user.cfg(you will lose your configuration, if you need to preserve these make copies) from the directory
..\Users\<username>\Documents\Avoydand restart Avoyd.
..\Users\<username>\Documents\Avoyd) to firstname.lastname@example.org with the steps you followed to reach the crash. We'll get back to you as soon as possible.
You can save power by doing any of the following:
Settings > Graphicsand tick
Power Save Mode.
Settings > Graphicsand tick
Settings > Systemand decrease the
Max Logical Processors.
You can go further at the expense of graphics quality:
Settings > Graphicsand lower the
Settings > Graphicsand lower the resolutions
From the most to the least effective method to reduce
.avwr file sizes:
Make simpler worlds.
Avoid unnecessary details and reduce complexity where you can. Examples of approaches you can follow are:
Full Voxelsin the
Edit Tool. This will prevent Avoyd from morphing voxels to smooth surfaces - every voxel will show as a cube - but it will reduce the complexity of the information stored.
.avwr format is compressed. Volumes that are homogeneous, meaning filled with the same material with the same properties, are compressed. Volumes filled with a lot of information: different materials, holes, complex shapes, noise, cannot compress as well. This leads to larger file sizes.
Defragment the Octree.
Edit > Defragment the Octree.
Note that Avoyd automatically defragments the Octree during saving if there have been sufficient changes to the world and
Auto Defragment on Save is on (under
Settings > System).
Explanation: defragmenting the Octree groups similar volumes together and deduplicates regions which have the same data (a form of compression). This helps to improve performance, reduce memory consumption and reduce the size of the
Remove unused Materials.
Edit > Remove Unused Materials.
The size reduction depends on how many materials you have and the length of their names. It typically is of the order of tens of kB, hence more noticeable on small files.
To reduce your
.vox file size you need to use fewer voxels.
Use the option
Remove Hidden Voxels when you export to
.vox if your voxel scene or model can be hollow (you're not using it in a destruction game for example).
Explanation: the size of a
.vox file is directly proportional to the number of voxels in it. In other words, the more voxels, the larger the file.
You can't change it at the moment (as of Avoyd 0.16.0). All images are saved to
..\Users\<username>\Documents\Avoyd\Screenshots by default.
You're likely seeing a standard warning about programs which have not been downloaded by millions of people. The Avoyd executables are virus checked and signed with our company Enkisoftware Limited's digital certificate. The certificates are delivered by an independent provider: Sectigo.
What you can do to check the file you downloaded is safe to open or execute:
Show more options.
Scan with Microsoft Defender.
|Name of signer:||Digest algorithm||Timestamp|
Issuer Statementfor more information from the Sectigo website
PLATFORM: PC Windows
CONTROLS: Mouse and Keyboard
In increasing level of detail, you'll find:
We may add these features in the future. Some of them have possible alternatives.
.obj. Assemble them in a third party tool like MagicaVoxel or Blender.
.voxfile that contains several models, Avoyd merges them into one world. When you export the world to
.vox, Avoyd creates new model boundaries.
.objand animate them in Blender, or export them to
.voxto animate in a third party tool that can do it.
Save Template > Materialsto save the Materials Template, and specify the template the next time you import Minecraft.
.voxand use a third party converter tool than can export to a Minecraft format.
Avoyd and MagicaVoxel are both voxel editors capable of editing
.vox files and doing renders. They have some differences listed below (not exhaustive):
.avwrvoxel files, ~10 times smaller than
.voxfor large files.
.exrwith image sizes up to 16k a side.
.objwith all metallic, transparent and emissive materials, with presets and instructions for loading into Blender, Unreal, Godot and Unity.
.voxwith unlimited size and automatic material count reduction.
.voxmodels easily, with the option to hull (hollow out) the result.
Avoyd is only available on Windows. We do not plan to port Avoyd to Mac OS, Linux nor consoles for the foreseeable future.
The reasons for this decision are many: the underlying technology for Avoyd is multiplatform and we have tested making a Mac and Linux build. We also maintain several open source multiplatform libraries so have a good idea of how much effort is required to release cross platform software. The overheads of maintaining a port of a complex graphics application are high, especially as feature development is ongoing. It's relatively easy to break a build on one platform/hardware combo in a way a simple smoke test won't detect. Additionally we don't have a Mac which can run Avoyd (we use a old Mac to maintain the Mac versions of our open source libraries), and we don't think we'd make back the cost of buying one if we made a Mac version. We know the primary feature set we want for the Avoyd Voxel Editor and Game, and once these come together we'll reassess. If sales pick up before then we also might reassess. Finally, we're always happy to hear your thoughts on this.
The game supports both single-player and cooperative multiplayer (pve).
We're pondering whether to include pvp team multiplayer. Currently we think we won't in the early versions of the game.
You can already play on your own without an internet connection, and with friends over a LAN.
Once internet network support is enabled you'll be able to play online.
Avoyd is a voxel editor and game developed and published by enkisoftware • ©enkisoftware 2001-2023